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Small Update

Colin Fletcher20.11.25, 1:01 am
Yesterday, Nov 19th, 2025, we released a new client with few fixes and additions. 

Please download an updated client.

Changes:
> Trade window now limits the slider to 100 items for buy / sell.
Fixed light event behavior in the Cemetery Crypt.
All players who dealt damage to a boss get a bestiary entry count.
4 new hidden charm expansions added - all 7 are implemented.
Dwarven collaborators may withdraw gold from Mortgag.
Endgame Minotaur raids are now fixed.

The words echo in my mind as I sit here in this hidden grove, watching the shadows dance across the underground harbor. I had connections in Thais, Carlin, and Venore. I had a vision to make this island the fishing capital of the region...

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"Independence was supposed to be about freedom and opportunity."

When Rookgaard gained its independence, I thought it meant the beginning of something beautiful. I had grand plans for fishing and food production. I was going to create jobs, feed the growing population, build something that would last. But the mayor... that treacherous leader had other ideas.

"They couldn't have me opposing their precious dwarves."

Mining. That's all he cared about. Digging holes in the ground while people starved. He promised me a role in the new government, then stabbed me in the back. They banished me, claiming I was plotting against the newfound government.

"Every smuggled crate is a nail in Rookgaard's coffin."

The goblins saved my plans. They offered me to lead their smuggling operations. I took it. What began as simple revenge has become something far more complex. The dwarves, once an opportunity in our independence, have become lawless expansionists. They break every deal, seize territory with impunity. Their mining operations have awakened ancient horrors. They even trade slaves with the minotaurs to get trolls to move their heavy chests around.

"The minotaurs have been expanding their prison operations."

They're getting dangerously close to our hideouts. We had to move deeper into the caves to avoid them. But that's when we discovered the bog - an underground nightmare where a joke of a ruler, King Spector, colors skeletons different colors and makes them fight for his amusement. The goblins built seven watchtowers, but the undead were too strong to fend off.

"We've been forced deeper and deeper into the caves."

First the minotaurs took our territory, then the dwarves seized our second base, then the undead in the bog drove us away. But we found this underground grove, and it's perfect for our operations. We're surrounded by enemies, but that's what makes this place perfect. Nobody would expect us to be here.

"This hidden grove is our final sanctuary."

From here, we oversee our smuggling harbor. Resources flow through underground waterways to our port, then onto ships bound for Thais, Carlin, and Venore. Rookgaard has no navy to stop us. Jeronimo's discount prices put local vendors out of business, and we capture most of the trade. The loyalty program is just a cover for our operations.

"The truth will set you free... but not me."

Now I'm the leader of the biggest smuggling operation the island has ever seen. The mayor thought he could silence me, but he has no idea what I've become. I'm going to show them what real independence looks like, even if it means bringing down everything they built.

Who is this mysterious figure? What secrets lie hidden in Rookgaard's underground? And what price will the island pay for the truth that's about to surface?

The quest awaits those brave enough to seek answers in the shadows...


An Awakening

Colin Fletcher12.10.25, 9:36 pm


Rookgaard: Independence is an expanded, reimagined version of the classic Rookgaard. A self-sustaining, politically and economically independent island, completely separated from the mainland Tibia. It transforms the humble tutorial island into a self-contained MMORPG world.


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After gaining independence from Thais, Rookgaard evolves from a beginner's zone into a living, growing ecosystem; a society rebuilding itself through player-driven progress, exploration, and economy. With no access to the mainland, all development, trade, and discovery happen locally. Hunting, farming, fishing, crafting, and exploration now define survival and social status, while citizens shape politics, economy, and territory through both cooperation and conflict. Independence brings growth, but also greed, corruption, and moral decay.




Familiar NPCs gain new depth, weaving interconnected storylines that drive the island's transformation from a Thais colony into a truly independent world. Newly uncovered mines, crypts, swamps, and PvP areas invite players to delve deeper into Rookgaard's evolving mysteries!


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Rookgaard has seen remarkable developments and challenges recently, shaping the island into a hub of opportunity, danger, and competition. Here’s a recap of the most notable changes:




The Plague and Zirella's Redemption


With the arrival of newcomers, a mysterious plague has swept through the island, leaving many citizens quarantined. Zirella, rejuvenated by Hyacinth’s Elixir of Youth, now dedicates herself to helping the sick and seeks assistance gathering herbs and mushrooms to repay Hyacinth’s life-saving intervention. Citizens aiding the sick can unlock the Afflicted Outfit, complete with a plague bell and doctor beak addons.


A new swamp troll lair beneath the swamps holds a treasure trove of rare herbs essential for crafting potions and advancing this noble cause.




Community Island Expansion


Ladybug Jeronimo opened a self-checkout store on the Community Island, shaking up the local economy with competitive pricing and convenience, much to the dismay of traditional shopkeepers. 

Jeronimo and Frosch offer loyalty stickers for rare food deliveries, redeemable for ladybug and frog mounts and backpacks

Carlos, intrigued by these stickers, trades them for rare foods, but at a lower ratio, making it a clever exchange opportunity.

  • Houses with gardens were built on the island to meet rising farmer demands, although goblin sawmill workers have become a concerning presence at its edge. Thankfully, Trathos guards the area.



A Dwarven Powder Keg


The Dwarven Mine has descended into chaos, now a PvP battleground rife with greed and hostility. With no skull system or death penalties, combatants are teleported to the temple upon defeat. 


Mendog, the dwarven barkeeper, thrives amid the turmoil, riling up both humans and dwarves while selling his Berserk Potions to fuel uprisings.




Crafting and Businesses


  • Obi’s Workshop: Adventurers can now fletch bows and arrows. Obi also crafts the warrior sword addon for those bringing him the elusive royal steel.

  • Norma has closed her bar and opened a furniture store instead. She needs a lot of wood, nails, chicken feathers and dyes from the citizens to make her dream of colorful and cozy Rookgaard homes come true.

  • Lily’s Lottery: To keep up with Jeronimo’s innovations, Lily offers a lottery where empty potion flasks can win the summoner flask addon.

Horatio and Carlos are willing to reward the most industrious and noble citizens with nobleman addons they proudly wear. Not only the citizens must prove their status first - the ludicrous price still applies.

Santa Claus will visit Rookgaard for the first time in years! His automated analysis of citizens’ deeds determines who’s been naughty or nice, raising the stakes for the holiday season.




Discoveries and Mysteries


Bobby and Robby, the expedition members, employees of Horatio, maintain newly discovered locations open, and gossip mockingly about their boss.

  • The Minotaur Living Quarters within the Minotaur Loop offer a glimpse into their lives.

  • A symmetric crypt beneath the cemetery, adorned with colorful furniture, leads to deeper temples and catacombs filled with worms, bugs, and the undead for those who are not afraid to venture deep.

  • The Bear Cave, larger than once believed, harbors underground groves with moss-covered stones, perfect for crafting dyes.




Rookgaard is evolving rapidly, with opportunities, rivalries, and mysteries at every turn. Will you rise to the challenge or succumb to the chaos? The future of Rookgaard is in your hands!

The Dwarven Mine, once a haven of industry, has turned into a powder keg of greed, violence, and rivalry. Fueled by Mendog's sinister bar and his intoxicating brews, tensions between humans and dwarves have erupted into full-blown conflict. Now, the mine has been declared a no-holds-barred PvP zone, where survival hinges on strength, strategy, and a little luck.


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In this volatile battleground, there's no skull system, no death penalty. Just raw, unbridled combat. Killed players are whisked to the temple, leaving only pride and grudges at stake. But the mine's riches offer an even deadlier twist: dwarven pillars can be destroyed, charging a PvP damage multiplier with every shattered stone. When combatants unleash their fury, the multiplier turns every blow into devastating chaos!


And for those willing to deal with Mendog, his infamous Berserk Potions are now available to dwarven collaborators. These potions amplify PvP damage, offering immense power at the cost of control. A dangerous gamble in an already unstable mine.


The Dwarven Mine is no longer just a place to dig for ore. It's a crucible for warriors, a test of loyalty, and a boiling cauldron of greed. Do you have what it takes to emerge victorious, or will you become another casualty in this violent, greed-fueled uprising? 


Choose your side, and descend into the chaos!


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9. Legion 219634 kills
10. Mdrake 189444 kills